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Old January 21st, 2009, 04:08 PM

Omnirizon Omnirizon is offline
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Default Re: OT: The ambiance and setting (part 3)

i don't know about adding this other stuff.

the addition of France, while still very tempting, has been pushed aside. I realize that ultimately it is unnecessary for the game itself. dominions doesn't really have a mechanism for identifying 'europe', only some europe inspired nations. further, some bits of frenchy knightly chivalry seemed to be seeped into marignon. without a way of signifying europe, there isn't much purpose for providing the continental connection between Ulm, Man, and Marignon. A French nation could be added as extra content, but I kind see now that a lot of my initial reasons for wanting to add an explicit France are really irrelevant for the Dominions style.

besides, i've got my hands full thinking of how to bring existing nations into a Renaissance setting. i don't want to work to much on any of that until i've got ONE nation added to see how it will all work out. when I make a first playable release, it will likely only feature one nation.

i'm getting close to that though. i'm expirementing with random recruitment methods. i do want nations to recruit troops and keep track of recruited troops, even assigning troops to commanders. in a real way, each unit is embedded in its commander, unlike typical roguelikes were everything is generated independently. rather than generating single monsters, it will have to generate a commander(s) and their units.

unfortunately, school is now back in session and time is short, so development has slowed to a crawl.
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