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Old January 22nd, 2009, 05:25 AM

Aezeal Aezeal is offline
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Default Re: New Mod: Star Wars- Jedi vs Sith

Good points Dragar.. making it different from current nations (Ulm = focussed on troops, dragons = thuggish commanders and fewer powerfull units) will be hard, but then again in some respects most vanilla nations resemble eachother too.
The problem will mostly be wether to make the force powers researchable or have the start with all as holy spells.
I though too abou holy astral and holy death but a problem for differentiation is that those are a few of the most used classes of magic already (after earth). The powers you suggest are also all used by the dragons (well ALL powers are used by the dragons so hard to avoid).

I found the sprites in this mod not great (Sombre/Amos stuff) but of acceptable quality (not worse than what I'm currently using) and since I don't care about graphics much that wouldn't be much of a problem but they do not resemble jedi's clearly enough to me. If I can get sprites I'll think about this some more. There still is the problem that except from a great number of heroes I'm having trouble filling the unit line. Stormtroopers, Wookies, droids could all be in there.. but the sprites :S
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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