Ministers
I've read all the FAQs and other information I could find and didn't see a lot on ministers.
I quickly learned over the past several days that an SE4 game can be extremely long and management gets unwieldy after the empire grows beyond a few sectors in size. It really kind of made playing a bummer because like i had to spend a lot of time making sure everyone was making something useful, that the populations were moved around, that I was pursuing a reasonable R&D strat, etc., when all I really wanted to do was eject my neighbor from the nearby rock.
Anyway, I tried to use ministers, but getting them to do anything at all seemed to elude me, not to mention when I did get them to do something it really didn't seem to be making good decisions.
Can someone please post a quick lesson on how the ministers work and how to best use them to keep the micromanagement to a minimum?
Thanks,
Rich
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A good solution applied with vigor now is better than a perfect solution applied later. - Patton
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