Thread: Ministers
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Old May 30th, 2002, 05:05 PM
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Default Ministers

I've read all the FAQs and other information I could find and didn't see a lot on ministers.

I quickly learned over the past several days that an SE4 game can be extremely long and management gets unwieldy after the empire grows beyond a few sectors in size. It really kind of made playing a bummer because like i had to spend a lot of time making sure everyone was making something useful, that the populations were moved around, that I was pursuing a reasonable R&D strat, etc., when all I really wanted to do was eject my neighbor from the nearby rock.

Anyway, I tried to use ministers, but getting them to do anything at all seemed to elude me, not to mention when I did get them to do something it really didn't seem to be making good decisions.

Can someone please post a quick lesson on how the ministers work and how to best use them to keep the micromanagement to a minimum?

Thanks,

Rich
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