
January 22nd, 2009, 12:59 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: OOB Error: Weaponsize value of MLRSs.
Now corrected in the code. CM rockets will no longer load faster than non CM rockets of the same calibre ( Grads would be a good example ) both will now load at virtually the same rate . The game will ignore the WH size entered into the weapons data and use an averaged value ( CM are indeed the warhead size they are to simulate bomblets )
The orginal complaint .." Just one Ammo Dump is enough to reload 3 empty M270 MLRS to full in a turn." is no longer the case. To fully reload three empty M270 MLRS ( all 12 rockets in each ) from one ammo dump now takes three full turns but most rockets would be reloaded in two. ( based on standard experience levels ) Typically this would be 2 of the 3 units reloaded with 6/6 rockets and one with 6/5 after two full turns.
So they will be neither faster nor slower to reload in comparision to non CM units of the same type in the next patch
Don
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