Re: Dominions 3000 v0.76 - lets go MP
Also, I've got an idea for yet another nation-in-progress (someone else can steal it I guess though, if you want). Essentially, it's a nation of robots. Not really robots, though, I guess, more like a horde of bloodthirsty nanomachines. What I'm thinking of is a fairly unique nation.
They'll start off with one E gem from their capital. They can research a spell to create a unique "Factory" or somesuch that adds another 2-3 gems/turn. Of course, there'll be a few uniques along these lines, so they can end up with maybe 15/turn from these uniques alone. They'll likely also have a basic "Factory" unit somewhat high up, that provides on gem/turn. It won't be as strong as uniques, though--pile all the unique Factories in one place and you've got a practically unassailable fort.
Their units will mostly be swarms. They'll have specialized swarms, mostly--one for assassinating, one "Assembler" or somesuch that can turn into turrets and a couple other things, one for chaff, one for melee combat, one for ranged, etc. They'll likely all have x3 damage vs smaller (or x2 vs larger) units. They'll have a whole slew of cool racial things, like not needing eyes and poison immunity. They'll recuperate, high strength, likely high protection (though somewhat low defense, it's not hard to hit a giant swarm of bugs or bug-analogues), these guys will be fairly nice. And, by late-game, they'll have spells to summon massive hordes of individual swarms, huge planet-eating swarms that make Cthulhu like like a redshirt, the works. They'll be limited only by the number of commanders they have.
Which will be a limitation. You see, they'll be capital-only. Every single unit. Those other fortresses? Tear them down, whatever. You won't need them, probably. It's not like those indies will be useful. Or that you could recruit them, because you'll be losing population somewhat quickly.
Did I mention that? They'll likely have a natural domkill, too, I'm thinking 2x R'lyeh's. Not to mention the factories will spread all sorts of nastiness. They'll likely have a powerful 350+ gold unit to recruit, too, so it's sort of a race against time. Not to mention time probably wins, due to their likely poor research skills (I don't plan on giving them any clear researchers; any really good researchers will be cut down).
So there you have it. Start with low gem income and a gold economy, move to high gem income and gem economy. It's like LA Ermor, if they started with a hangover and later got steroids, if those steroids were on steroids that were actually vicious nanorobots bent on the painful death of anything that could loosely be considered living. What does everyone think? Other then that I'm rambling, incoherent, and insane (I blame that on the time I'm posting this)?
Oh, and, uhh, wall of text above.
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