Quote:
Originally Posted by Gandalf Parker
Really? I didnt think it would be worse than other games I host with far many more players and larger maps such as Dominions 3.
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The map of Dominions 3 is much smaller than SE4, in terms of asset tracking. Even its largest maps have what, 60 locations? 100? SE4 has 13x13 locations per system, times up to 255. SEIV stock has about 9 planets per system, compared to 1 per territory in a game like Dominions, leading to many more resource/production objects to track and manage. Granted, its code probably isn't very efficient, but a system-based game is a bit more resource-intensive than a territory-based game.