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Old January 24th, 2009, 10:17 PM
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PsiSoldier PsiSoldier is offline
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Default Re: Preponderance - Big Team Game! [starting!]

Quote:
Originally Posted by chrispedersen View Post
This game is *so* freaking buggy.

I move from B-->A, fighting and successfully taking A. In the process about 50 troops start to route.

The combat ends with about 40 of the 50 off map. The only square to retreat to is B.

The next combat enemy moves from C--B.

No sign of the routed units.

Even worse, the units that were routing, and yet were still on the map are ALSO gone.

In direct contradiction of the manual, p 81:

"units in a victorious army.....If the battle ends before the routing units exit the map, at they end of the battle they remain with the victorious army."
Well if you like that then how about what happened to me this turn. I attack one of the special provinces with about 600 troops, I rout the enemy army but some of the crushers stay behind with only the telastic animation left My troops spend time trying to kill the crushers and kill all but one (when they are set to attack rear and should have moved behind and killed the telastic animation) And then the turn timer ends because the turn lasted 50 turns or whatever it is and my guys auto rout while I still have hundreds of undead on the field. And to top it off I have a random Barbarian invasion in the province they would have retreated to and I loose everyone.

I'm so damn pissed right now I could throw my monitor across the room.

If Ctis (or anyone) takes that province that now only has a telastic animation left in it before I can take back the other province and that one then it will be WAR. (Just a friendly warning)
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