Turn 17 The Peaks
SF> first squad to fire kills 2 men & breaks them others move in & lose 3 men as walk point blank into another, original squad moves to 150m & opens up killing 3 so others finnish them off. Vehicles move seems like there is nothing else out there so turning for the hill my 231 dies to a third gun. It has totaly ignored troops passing at 100m. Original squad fires his last shot at 300m & kills 2, thats a 100m move & 7 men taken out top bloke check 91 exp. Tank finnished it off. Scout recieves fire from West side of hill tosses smoke, can't see but protecting approach to flags
BT> The defenders are totaly decimated another squad is found running down the road, remains of 3 squads is all taht survives & they will probably die as they run. Two squads are going for a closer look at the mortars, all flags taken.
MF> One ATG cant get a LOS the other does but is fired on routed, Pioneer emerges from the smoke & routes it. Squad does same for the other tank, it fires but says its paniced so misses squad fails in its assault, Jpz1 delivers its calling card to first tank & MkIII & JPz greet the other.
The first squad onto South peak returns 3 men down the next makes it & decide its time to stop pussy footing we have to clear the area anyway so vehicles role over the crest in force, another squad reaches the peak & the French fire its now a lost cause more vehicles swarm on to the peak & the sky fills with lead. Others move up & there is no return fire they are doomed.
The North peak is clear but a unit loses a man as enters the depresion, scout searches two targets AA moves up takes one out of it & an armoured car runs to we hope a safe distance. MMG moves & takes fire so AC does a ballet dance twirl & we have 4 targets more units moving to engage & HT are loading for assaults. Only 2 visible squads are untouched in this big push casulties dont know but very heavy for French me about 6, centre flags are mine.
AIT> Flakwagens should have stayed out of it like I said, immob & destroyed but crews alright. French fire soon faded under the onslaught & all that remains is 5 dug in squads in the Peak area. Brown trousers pursuit of last 2 might have to take a back seat as Char bis near SW of hill managed to constantly miss a halftrack. It will have friends & covers chase paths effectivly. They could make a break for flags so care needed here.
My arty hit some of his positions as guessed some of his remains quite rest hitting several of my mortars, they will be moving next turn.
Does adding turn no help keep track?
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