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Old January 26th, 2009, 01:17 PM
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Default Turn18 Terminal velocity reached

Mr half a brain forgot vis 11 so Char does not cover to much so browntrousers area cleared then South peak & a couple of squads make it to the edge taking out runners but seeing no tanks so 4 MkIII a Rampz & 3 JPz1s engage it before an ATG moves up & takes it down. Pushing for turn 20 finnish lose 2 men & a truck when find squad here, dig him out.
At North flags open up then move to find more lose a couple of men but the area is filled with a company between MF & SF have targets for arty adjust now, one squad is out of his hole & another is nearly dead. A good portion of MF is still moving to engage them & SF only has part of force engaged to, FOOs have good LOS.
AIT> I lose a man but the withering return fire means they fair far worse & soon stop shooting then the arty comes down, only one squad I can see is in ready status & my mortars are clear of his stuff.
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