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Old January 26th, 2009, 10:43 PM

RERomine RERomine is offline
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Default Re: Repair vehicle and units

There is still the problem with the nature of the immobilization to consider. If you look at the picture I embedded on the first page, that would be considered a terrain immobilization, but that certainly wouldn't be returned to operational condition during the a game battle, even after you got it out of the ditch. Another post mentioned the 48 hour recovery of a Leo 1. Again, a terrain immobilization if I understand it correctly. In game terms, when it's a terrain immobilization, the unit is just immobilized, somehow. Flat tire, broken track, high centered, mired in mud, rolled, etc. How is it is immobilized is up to our imagination. Unless that is defined, it's not really possible to say it could be returned to action once removed from the hex the immobilization occurred in.

In game terms, some other aspects are already possible. There are some tank transports available and immobilized units can be moved. The transports do have to be in the same hex as the tank to be transported to load them. Loading tanks, especially immobilized ones, is quicker than it should be, but I wouldn't change the code for that rare instance. Tank transports aren't going to come up unless the area is secured, unless you want to risk getting it destroyed, so you usually have all the time in the world to load it. Who cares if it takes only one game turn?

Building immobilizations are a another one of those that don't provide enough specifics on how they got stuck. Did they break a track or are they in some poor soul's basement? If in the basement, they shouldn't even be able to fire, unless it's at rats.

Just based on how things work, we can draw conclusions from about the immobilizations. Since they can still fire, they aren't in someone's basement, rolled or submerged up to the commander's hatch with a barrel full of water and mud. It still leaves some possibilities that aren't quick fixes such as mired or broken track/flat tire. The quickest fix I can think of is for a high centered tank. A quick pull or push might solve that problem. With terrain immobilizations, if you are careful, they can be avoided. This is one thing that, IMO, really wouldn't add much to the game if it was changed. If we start doing this, then maybe we start wanting to look at excessive speed breakdowns, burned out transmissions and simple blown engines. All realistic, but do we want to fight a battle or open a tank repair depot?
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