Re: WildPansies - prepare your pretenders, starting soon
I think so - its hard not to plan properly already, but if you get number 8 not much point doing anything yet! That said, if we all start from scratch when it's our turn we could be weeks getting this moving.
Off-topic
I just had a fun idea for a variant on this(to be tried another time perhaps). Naturally whoever gets picked first in this method has a big advantage over someone picking last. That could be countered by each subsequent player making a selection of a game variable.
For instance, for 8 players, leave 8 variables open. Number of players, allowable nations, mods, map pre-set. Each player picks the following (within predefined ranges to avoid it being ridiculous)
1st – sites (30-70%)
2nd - research difficulty (easy to difficult)
3rd – income (50% to 200%)
4th – resources (50% to 200%)
5th – indies (3 to 7)
6th – supplies (50% to 200%)
7th – diplomacy (yes, no, in-game messaging only)
8th - graphs (ON/OFF)
So the 1st gets his pick of nation, and can choose sites within a range of 30-70%. He doesn't have much else to go on though
The more information a player has about the game, the less choice he has about nation. The 8th player doesn’t have many nations that fit well the previous choices, but can at least tailor his pretender perfectly. Someone going 4th has a decent balance, but may get hammered by very strong indies or insufficient supplies if he hadn’t planned for them. An overall “balanced” random game.
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