I did a quick test (I hadn't considered that the number of reanimated Chariots could vary from turn to turn) that showed that Priests reanimate 2 and Kings 3 chariots. Since Kings cost 23 D gems and Priests 16, Kings would be slightly more fficient.
But continuing the test, I'm finding that Priests can produce 3 and Kings 4 tomb chariots. Assuming this is a 50% chance (so Priests 2.5 and Kings 3.5 chariots/turn), Kings are suddenly slightly LESS efficient.
However, Kings can Smite, not to mention the thuggability, so they're actually useful in a battle.
Hmm, I just checked, and it looks like not only do Tomb Kings not have the ability to cast normal priest spells, neither do normal Kings. I very much remember being able to Banish and Smite Ermorian hordes. Has something changed? Is my version of the game bugged?
