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Old January 28th, 2009, 08:50 PM
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Default Re: Multiplayer Campaign Idea

Quote:
Originally Posted by blitzkreig View Post
Hello!

nice work so far please count me in. After thinking about which German command to ask for I decided it might be more fun if I was appointed to one and then make the most of it!

A few points:

1.Don't forgot the Panzer Leher included the 116th (FKL) Panzer company with 14 Tiger II. I'm sure every sub unit commander will be hoping for these units!

2. How are you going to reflect the fact that the armoured and infantry units would in practice be working together at tactical level if in different commands? The Kampfgruppes of the time were normally all arms multi battalion affairs.

3. If going for battalion size I'd suggest a map of at least 100-150 by 100-150 if not more to allow for more manauver warfare.

4. Thinking about it further most of the regiments in the Leher Division also had regimental assets such as AA, Infantry gun and addtional pioneers. It may be worth letting the Regimental commanders assign them in a similar way to how you plan the Divs leaders to do for Div assets. If you need any aid in what regiments had what let me know

Thanks for all your hard work by the way!
Some things to note.

The OOB's will be modified for playability and balance so some things may be left out. Also neither unit was at full strength (especially the Germans) so I will taking some leeway with what is actually included in the campaign. It will also NOT include the pounding via air that Lehr took so many things will end up being abstracted (AKA fudged).

Because players will have to purchase their OOB before each battle losses will need to be adjusted so that players can purchase the units in WinSPWW2. For example if you lose 2 tanks of a 5 tank platoon in the previous battle how do you allow the player to use that platoon in the next battle when you cannot purchase a 3 tank platoon in the WinSPWW2 purchase screens. Same for squads that have losses, while they should start the next battle with 3 men instead of 12, you cannot simulate this in the purchase screens. Things like this will be "abstracted".

Regarding the detailed OOB's, please see my previous reply to iCaMpWiThAWP. Much will be abstracted/adjusted for balance and playability (plus I need to keep this manageable) so not all units that may have been involved will be included.
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