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					Originally Posted by darloth  Is it possible to have cloud spells that trigger exotic effects? I was considering the N/E (or maybe E/N) spell Rampant Overgrowth, that makes a cloud spell that does very small or nil damage, but repeatedly entangles anything in it. | 
	
 Yeah, I think that's possible. Your idea is now added to the list as "Gaia's Revenge". 
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					Originally Posted by Endoperez  The old "divine armanents" Dom:PPP bless effect might still be accessible. I think it would be +2 att, +2 def and flaming weapons, but the fire damage at least used to deal extra damage to undead. I don't know how much the new blessings replaced the old one and how much the old stuff was just left unused. | 
	
 Hmm.. That would be a intresting buff. I can't see the effect in the Dr.P's spell lookup, thought. If someone would be willing to make a small code dive, the results could be intresting.
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					Originally Posted by Aezeal  I'm pretty sure it should be possible to give all spell effects all sorts of ranges or targets that already exist in game | 
	
 Yeah, lots of stuff is possible. If someone is intrested, download Dr.P's spell lookup here:
http://forum.shrapnelgames.com/showt...t=Spell+Lookup
Then open the "bitmask" - excel chart. There's a list of debuffs and buffs that you can mod.
And then some questions of my own:
-Does anyone know what are actual bonuses granted by the "unholy power" - effect?
-Does anyone the link to the MoD fix thread? The actual mod would also be useful. My forum search proved.. inefficient. I could probably make cloud spells by #copyspelling existing cloud spells, but knowing how it's really done would expand my options.
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