T9 & 10 Mare
Still looking for sniper & mines while avoiding arty up top.
Guys moving towards TF ran have run into a couple of squads combat in progress.
Scout who headed down depression had a squad with him for support they are heading back after spotting a bunker & squad, found a scout on the return trip.
Units transfering South have run into 4 squads 2 by a 231 which ran into the first & moved to find another, LOS are terrible the best places to attack them from are by guestimates in full LOS of the mountain & the guns on it. No walk in the park this keep triping over the buggers 150m further back a St Et HMG opens up from an angle was not expecting, heck. Taking big risks to try & get to anything but manage to dig a couple out & casulties are about 2/1 ratio but roling the dice big style. Trying to stay out of sight of the mountain but closed top AFVs are risking moving next to pinned units as they only have grenades, an assualt on the reckless ACs is going to work sometime.
BF> Easier here due to being sheilded by hill but lost 2 men when squad moved next to 2 units, surprisingly one of them firer was panicked by my squad, they are out of holes but trying to get to a 3rd found unit lost 2 men walking into mines. Going to try following paths routers are taking.
Further in scout finds ATR & a squad no loses occur here.
AIT> My smoke covers the North quite nicely & South woods is hit hard by arty but now think cant reach hit areas due to mines, AI arty stops apart from a few mortars. Kill a scout for no loss then St Et HMG opens up on forces that killed scout 2 men & Sdkfz7 down
T10
TF> Several mines cleared moving cautiously along by road, RAM is on the way but I hope thats it as have had the odd mine for last 500m & now through the line. AC risks offroad behind wire along with a scout as cannot close distance on sniper elsewhere. Hit him with 2 155s but hes probably still out there.
Force moving towards TF sneak up on a squad, takes big cahoonas to go after men running as on the top of this little rise now, I don't think they can progress much further till TF is ready to go. TF looks like it has shrunk quite a bit.
MF> Getting bogged down making way to bottom force MkIII fires at HMG then squad risks moving up gets adjacent then 2 men down as another St Et HMG opens up, smokes & kills the first. 2 231s risk everything to get near him killing 2 straglers on the way. They are wide open to fire from mountain but that HMG has to go as has a good field of fire.
BF> Fire exchanged with ATR for no effect squads in wood move to follow runners discover 2 more units MKIII gives an assist then it all goes a bit Pete Tong.
Truck moving over safe area hits mine & its passengers die, that was a full squad. 2nd MkIII moves to help first mine immoble & other one is sitting on.
Manage to route all enemy but I need those pioneers have units on mines all over the place here.
Thinking I should pull back till they arrive as prime spot for arty drop. Pulling back without entering view from mountains is not simple though, also thinking its time for my arty to move half move out & all ammo clear the area.
AIT> Just mortars no cas but a FOO & my HQ recieving fire, a few routers rally several shots traded but only loses are squad kills ATR for a man down, 231s do not recieve fire. 1/3rd of time has gone & only a not to healthy looking TF seems near to getting to objectives. A concentrated breakthrough till past mines might have been more sensible.
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