Re: 3 bogarus questions
I haven't looked into how these values are being interpreted by the game. I've had a quick look now.
There are a maximum of 4 normal events to happen per nation. It looks a little strange how it's determined what happens. There are 100 tries to find a valid event for the province in question. If one is found that applies, then the next one is rolled. If there wasn't a valid event found, then fortune tellers get into play. A roll is made against the added fortune teller power in the province from all units. Now, this looks strange, the fortune teller power in % is for FAILING the check, is what it looks to me, so low fortune teller power is better than a high one. In case the checks succeeds, the roll for the failed random event is redone. I don't know if I'm reading this wrong, but I think that maybe JK has the inequality in the wrong way.
After these 4 normal events are done for all the nations, the monsters may generate random events, too (contrary to what I said above, where I thought that they'd just affect the outcomes). The unit's value gives the chance in percent that a random event occurs. Positive values for positive events, negative values for negative events. This is done per-unit, not per-province, the Likho isn't balanced out by 10 Firebirds, it's just 10 times more likely to spawn a random event than the Firebird.
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