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Old February 2nd, 2009, 02:51 AM
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Lightbulb Re: Getting AAA to fire

Food for thought.

If there is a limitation, it maybe due the MAX Ranges for any of the AAA only takes into account range across the ground as a surface weapon.

Airstrikes and AAA firing at them are using the limited part of the programming which very simply simulates airpower in the game. We don't really know what the aircraft is doing on its strike run except its ingress and egress routes. Again for AAA the same applies, it is shooting into the sky, I wouldn't expect a piece with 3000 meter range over ground to be able to reach out to 3000 meters in the sky over ground. Remember one reason 88's and other Heavy AA Pieces made great and good ATG's was their design to be able to push their FLAK loads high into the sky over their positions, I dare say those guns didn't range too far from their positions in their Flak Roles either. Just another reason even the big guns tended to be mobile, as their locations would be easy to hit otherwise.

Personally the game does a fair job of simulating CAS and Level Airstrikes and the defence against them. Nothing more annoying than an airstrike against the US when everybody and their brother has AA 50cal's and fill the sky with lead. The more metal in the air the more likely you will hit the JABO SOB or convince him this is not a healthy place to be.

Bottom-line if you expect airstrikes recruit as much AAA as you can practically include and keep them close to likely targets.

Gotta love this game!!


Bob out
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