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Old February 2nd, 2009, 07:08 AM
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rfisher rfisher is offline
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Default Re: Small maps, fewer turns

These are the only two issues I've had with the smaller map/ smaller force games. The first one is really just a personnal learning curve, the second more of an game limitation.

1) When trying play with an elite SAS type infantry force, you have to find a very careful balance between how elite they are and how expensive they are.
(The first desert scud-hunting coloumn I made had lots of lovely SAS FO units with 40 vision TI/GSR, and 'pinkie' landrovers with milans and 40 vision and snipers with, you've guessed it, 40 vision. Unsurprisingly, on the other side of the map they found few scuds but an awful lot of tanks. I'm a bit more conservative with the vision now!)

2) When assaulting, especially if its an airbourne assault, I long for a big map to allow for more choices on where to assault from. But with a small force on a large map, understandably, the computer side spreads its forces out which can make grabbing V hexes too easy.
I sometimes wish you could force the computer to deploy within a certain distance of victory hexes, so then you could make villages, cross roads, hills etc be more meaningful objectives.
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