T13 Taking stock
TF> 3 squads enter South end of village, its empty & moving into buildings next go should have them near that ATG, scout & MMG crawl out near village but cant see anything. Combination of rough & high grass means LOS is very patchy round here. Ram decides to take on AAgun for no effect but its out of AP ammo now.
MMG to South opens up at group of 3 enemy & takes a shed load of fire losing 2 men, time for a rethink theres quite a bit out there.
I need arty back on line & should be able to get that ATG next go plus think path through mines will be cleared so just going to try to get some armour near village & in position to launch an attack next go. Have a little probe both sides loses about equal but ends up as follows
There are 4 units in original area all told, 1has vacated.
On level 4 or there abouts furthest East is St Et HMG then AAGun on outcrop.
Where outcrop joins the mountain squad & sniper, suspect more
ATG is near enough where expected.
I made a few minor moves on original lot then squad by ACo leader drew sniper fire, Co leader covered them both, AAwagons fired at there counterpart only pinning then squad discovered HMG so HT went to pick him up & was missed by ATG which was spotted by my HQ who is now near enough leading the advance & doing his scout thing. Bit reckless & think an ATR went off some where, Greeks have good interlocking fields of fire it seems.
Most of force that was in woods is now waiting behind mines to move out or on route, a squad & MMG remain to see if they can see anything & the remains of the scout is trying to find a place to hide.
I am a little worried may have guessed LOS wrong when last of the smoke vanishes.
MF> Whoops just realised my 223Fu is leading the charge, looks like 222 still he kills a man & they leave foxhole
2 Tanks in middle kill a man each in other visible squads, then I move a squad to treeline & find another 231s engage & kill 3 men. All these guys are pinned so HTs join in 1 routed. Before fire any other vehicles squad in open moves to see if anyone else is around, find a squad about 300m back, others may well be there but ground falls away behind him.
Yet another sniper fairly close takes a life tank fires at & routes then 1 moves adj ready to kill next turn. Squads move out & are on form lose a couple of men & something else is out there but these guys are devastating at 150m, the enemy is melting even the sniper sucumbs.
Lot of rough here so not managed to get adjacent but squads near woods near enough wiped out, one is in a tricky position & my halftrack decides to take a path that runs by him. Oh heck short moves in tricky terrain please, hey he lives & Greek squad can't be happy, rally HT fires & routes now we can mech assault thank you
FOO is moving slowly to a crest line that should have very good LOS if its safe, hes on his jack
BF> Mines are cleared from JPz1, MkIII fires on St Et HMG & scout in hex pinns & routes so squad tries his luck moving into tree beside them, take down.
Scout cant find anymore runners so risk a bit of trail blazing Sdkfz7 taking over & running down same path, risky but arty did hit & hidden from other firers. About 500m away is the first of his mortars & I think there are about 6 guns total a bit further on. Anything I can do to reduce arty helps, lead guy back on foot as think LOS opens up from here, tanks are 200m back
AIT> Well Greeks had another good go those SE HMG are dangerous
TF> one took out 2 men & I lost another, smoke clearing has let another AA Gun join in the fun its right back on L7 & did no damage.
MF> St E HMG opened up at 600m killed 3 & reduced a motorbike. A gun of some type pretty close opened up as well.
C> 3for7 more if arty got kills but don't think it did. Mortars taking fire to now & his arty is dictating my tactics at the moment, keep moving if you want to live. My 80mtrs are still not quite close enough to be of any use except in the centre.
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