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					Originally Posted by  K
					 
				 
				Well, Endo basically made the same points that I would, so I'll just clarify a few points... 
			
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 Coming from you, that's a compliment. Especially as I thought I was arguing against you! 
I'll borrow the idea of your last post into another forum. In a computer game, it'd be interesting to have a good/evil axis represented by the character having a different answer/reaction to the same situation.