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Old February 2nd, 2009, 04:15 PM

Omnirizon Omnirizon is offline
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Default Re: Off topic: How are games failing you?

Quote:
Originally Posted by Endoperez View Post
There's a roguelike that did the "choose from random stats" pretty well. I don't remember it's name, but it was D&D derivative. It gave you a set of 6 stat-blocks at once, which included base stats and few special things. These special things varied from spells to items to extra skills to strange powers. There's so much stuff you can get that you won't get even similar bonuses again, so if you see something that looks like it'd work, you'll take it, and that ring of invisibility or whatever will be your defining characteristic for quite a while. You might be a conanesque barbarian instead of the typical hobbit rogue, but who cares?

Nice to see you reading this thread and talking about Fourth Age, Omnirizon. Now you just hurry up create the perfect Dominions rpg.
Thanks for the encouragement with school back in session I don't do much work on it now. If I were to get into tinkering with it I would not get any school work done.

However, I do occasionally take time to scope out random map generators (currently looking at how FreeCiv's works) and hope to have a map generator to use with it finished by the summer.


Quote:
Originally Posted by NTJedi View Post
Quote:
Originally Posted by NKIcan View Post
The topic says it all. What are PC games and video games in general NOT doing that you wish they would do. How is the video game market not fulfilling your needs?
These are the biggest flaws I see being done with games:
1) No map editor or very complex map editor (Titans_Quest was a mess)
2) Maximum map size is too small (Devs not using the 64-bit OS)
3) Fixed worlds with limited randomness (Why can't RPGs have everything completely random such as towns, quests, NPCs, main bosses, items found etc., etc.,)
4) No Realistic World (Currently every RPG claims the world is in danger and needs to be saved yet the truth is all the evil bosses are couch potatoes waiting for you to arrive and kill them. I'd like to play an RPG where the forces of evil have a chance of destroying some or most of the world if I choose to do nothing and be lazy.)
complete randomness is difficult... I think the only game I've seen that does complete randomness well is Dwarf Fortress. I recall even reading that Tarn Adams (the creator) considers the random world generator _THE_ biggest part of Dwarf Fortress. Consequently, its 'bosses' do roam the world and tear stuff up. The world generation and processing of that game is absolutely amazing! Adams is a genius. However, he sucks at designing an interface. He should make the program so that user-made interfaces can be wrapped around it.
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