Re: Conceptual Balance Mod 1.41
I've also noticed the problem with MA Ulm, and made a mod to change it. It started by changing resource costs and damage s that MA Ulm's recruitables are different, but it grew "a little" to change most mundane weapons...
If you're interested, I can upload the mod somewhere. I thought I already uploaded it into the giants BC thread, but I couldn't find it again.
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