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					Originally Posted by vfb  
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					Originally Posted by lch  I haven't looked into how these values are being interpreted by the game. I've had a quick look now.
 There are a maximum of 4 normal events to happen per nation.
 |  That may be the intention of the code, but there's a bug in it somewhere.
 
I've uploaded sample game turns (1 human vs 1 human) with 6 random events in a single month, and it's attached to this post:
http://forum.shrapnelgames.com//show...7&postcount=38 
It looks like event #3 is duplicated and happens in a second province.
 
Event #4 is also duplicated and happens in a second province.
 
So, 4 unique events, but 6 provinces getting the benefits of random events. | 
	
 I remember that I had some turns in MP games a while ago where it looked like the same events were repeated, too. I attributed this to remote spells cast by my enemies at the time, though. I can't see anything in there that would cause more than 4 "normal", not unit-generated, random events. As soon as one is being processed, the next one is rolled, unless there have been already four of them, then it's the next nation's turn.