Quote:
Originally Posted by Ironhawk
The other thing I cant stand in RPGs is Dynamic Leveling!! Good god, whoever thought that up should be killed. Oblivion was the most prominently bad example. Every battle throughout the entire game was resolved in almost exactly the same manner, regardless if you are a lvl-1 rookie fighting a rat or a level-50 insanely powerful hero fighting a demigod. So stupid! Why put all your effort into your character to not get any reward?
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Bethesda changed the random encounter spawn for Fallout 3. They split the map into "areas" and each area spawns creatures relevant to the level you
first visited, so newbie areas stay with newbie random encounters.
For the most part, however, I'm not sure how "new" it can get. Aren't nearly all games, from 1980s scrolling shooters to FPS to RPG basically all about flinging larger weapons at larger opponents at later points in the game?