Re: Mod in Progress: CPCS - CrossPathCombatSpells
Err... isn't Astral Fire S/F? Do you really need another one? Synergy is all well and good, but balance is also rather useful at times. My second Twice-Blasted Curse was designed in the 'synergistic' way you propose. If you want something _really_ evil, you could do
Cursed Barb
NS
Nbr of Effects: 1+
Range: 30+ (or so)
Damage: 15 + curse
Secondary Effect: Strong/Death Poison
If each 'tick' of poison damage has a separate chance of giving Afflictions, this could rack them up in no time.
The UW spell was originally designed to be the exact opposite of Sailor's Death; that is, fill the 'gills' of Aquatic troops with Air. That is why it would be AW. Unfortunately, I don't know of a way to target just Aquatic troops, so the spell was reconcepted to use expanding air in water to create the same kind of shockwave that can occur on land (such as from lightning strikes).
Could it be just Water? Sure, but Water already has enough tricks for Underwater.
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