Greetings!
Just a small patch with a few fixes and adjustments. Should definitely help with the 'infinite' fire bug. Note #5 doesn't work - apparently SE5 doesn't evaluate these limits for unit designs. I had already packed and uploaded the patch when I found this out, so just ignore it for now.
The changelog:
Code:
Version 1.18 (3 February 2009)
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1. Fixed - Some fighters were still not moving in ground combat
2. Changed - Point-Defense weapons now use supplies
3. Changed - Reduced the range of Small Rocket Pods in ground combat
4. Changed - Small Rocket Pods can now target fighters
5. Changed - Restricted Small Emissive Armor to one per vehicle (temporary restriction)
6. Changed - Improved the AI's placement of Life Support and Crew Quarters on ships
7. Changed - Made it more difficult to spam the AI with surrender requests to force their surrender
8. Changed - Sometimes a weak AI might surrender to another empire to spite an empire requesting their surrender
9. Changed - Improved the AI's use of Base Space Yards for unit construction
10. Fixed - The AI would attempt to retrofit ship hulls that they did not have the racial trait for
11. Fixed - Sometimes when an AI surrendered to another empire the game turn would not process
12. Changed - Made a few improvements to AI vehicle designs
13. Updated - AI Scripts
Grab it here:
http://www.captainkwok.net/balancemod.php