Thread: AAR Balkans N. Africa Leg
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Old February 4th, 2009, 08:50 AM
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Default T16 Getting a foothold

TF> Trying to figure out what to take on first is still proving well hard here both braincells are going into overload mode the AAgun on the top of the mountain is a big headache.
2 AC & 2 tanks take a safeish route to bunkers tanks taking fire from ATR, furthest North bunker is destroyed so troops can at least move a bit, the other bunker both tanks manage to repeatedly miss despite hit ratio climbing into high 80s, 3rd tries damn things got a force field or something manage to hit it once with a total of 12 shots.
HQ decides its time to lead from the front so sends a squad to take on the enemy units covering the area, he then moves out under fire & kills a mortar rallies & finds ATG, calls for support & a MMG loses 3 men to that damned bunker but kills 3 ATG crew, HQ gives the all clear as he takes it down showing the men just what is expected of them.
JPz1 Move on remaining troops at base of outcrop under fire from AAgun but with no MGs they have no effect so a squad moves onto the outcrop & discovers a sniper & scout 200m away. He takes other fire to but is determined to not let the side down as he is in rough terrain, RAM tries to pin these new troops then squad takes them on cutting one scout section in half for no loss.
A pioneer braves fire from the bunker & takes out the ATR
Decide to use reserve 231 & try the bunker again, finaly it succumbs so motorcycle heads for AAgun on the heights but StE HMG opens up ouch I have a grudging respect for these things.
Empty HT moves on sniper & kills then a scout takes a risk as several others have failed to find the HMG, finds it & 2 squads pops smoke & still manages to dig a scout out. No one is failing infront of there commander now.
It might not sound much but we now control to hex row 23 50m from the edge of the outcrop & its been a hard slog to get here probably helped by the plight of my BF. There are a couple of bunkers near the village & maybe men but we are on the mountain. There are about 10 units visible within 500m of the lead & a bit further on tell tale signs of arty guns

MF> MKIII & AC take out HMG & squad helps them with the mountain gun they are now adj to flags & just west discover a platoon dug in there is a SE HMG to but scout cant find it. Forces exchange fire for little effect then a couple of squads head towards ATG find 2 more squads & scout at treeline so pioneers ride HTs to & take down after tank uses discharger. ATG fires don't think its the same one & CoB leader fires twice at 450m killing, just earned his stripes as was under fire & spots a squad there to. The FOO has made it to ridge line & can see cavalry moving to reinforce this position.
A good turn as killed a few runners to C> about 35 for 4 & made progress, must get my HQ into the mix more often his boys are fired up.
Southern part of this force is about 2/3Km from remains of BF but its mainly woods. HMG that fired may be the same one

BF> Only one foot slogger can move does his best to clear the area was on the edge, vehicles cant pick up anyone so survivours risk moving SW as its parallel to flags but towards map edge, they may end up pretty much on there own.

AIT> Happy bunny here of course they mainly rallied & a new AAgun opened up on the mountain taking a 222 & HT as well as damaging a JPz1, so much for MkIII drawing fire & I did slightly better in troop exchange. But the bottom force got a reprieve most arty stopped I think because other forces are right on top of flags, Thought I was going to say goodbye to a platoon or more here & the TF losses are acceptable considering the gains they made.
When I have all my arty on line its enough, just. The trouble is as trying to be semi realistic half of it has to keep moving with the advance.
Reports may slow down from tommorow map building.
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