Re: Small maps, fewer turns
I thought I once read in this forum that the AI would ignore a victory hex below a certain value, so as to prevent it from trying to recapture it (assuming you wanted the AI to hold its position regardless).
It would be nice if in a similar way you could oblige the AI to favour victory hexes of a specific value in the deployment phase.
Therefore you could set up that kind of raid battle in the map preview screen by manually changing the points value of hexs, or leave the values alone and play normally.
Just a thought chaps, please don't be too harsh if its a bollocks idea!
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