Quote:
Originally Posted by JimMorrison
Ahah! I didn't notice that subsection. Is that because you want to give UW spells extra attention (since there are so few), or because you don't want them to count towards the total, so that all land mages get extra spells for each combo?
If the latter, I think I might sit down in a bit and brainstorm some goodies, for the land path combos that are still open - and try to throw in several water spells as well, because trying to develop combat magic as a water nation is kind of lame presently.
<3
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The latter. I don't want them to count towards the total. The lack of crosspath combat spells and the lack of UW combat spells are separate issues.
It now seems that about 30% crosspath spells I'll be doing will be castable UW. It helps, but better be safe than sorry, since the path combos for them are totally random. How many UW nations have D/F mage for example? Besides it might be kinda lame that someone who would download this mod so his favourite E/W mage would have more stuff to cast. And then he notices that the E/W spell is UW only. Kinda downer?
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