Quote:
Originally Posted by mosborne
Hi:
Appreiciate the feedback.
I got the point about the multiple games in one slot. I really wanted to know if the melt down is definite or only a possibility, as the games are already in play, and no need continuing if they are going to self destruct just when things getting interesting.
Reading the thread it sounds like it is a definite. Any idea, how many turns into the game it happens? If it takes 30 turns to happen, I may try to continue. But if it takes 13 turns, then I will need to propose some options to my friends. Also, is it possible that the meltdown is only non-CD games? And one last question, can someone provide a description of what to expect from a meltdown. Does it not load, or do I see strange things, do my men turn on their commanders and mutiny
BTW I bought the game (in fact I think I bought it three times (both WW2 and MBT, original plus Shrapnel twice by mistake).
Thanks, just trying to fix my goof.
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Are the games in
secure mode?.
If so, then since as I said the game registry for loads/fails is based on the
PBEM game slot then they are going to be toast at some point. Your opponent will be thinking
you cheat, or you will be thinking
he is, since you are stuffing random loads, fails and turn ids from 2 (or more) different secure PBEM games into the same registry slot. Trying to stuff several simultaneous secure games into the same slot is simply trashing the entire reason you are playing secure mode in the first place.
Secure PBEM games
must use the same slot throughout the
entire life of the PBEM game.
Secure mode is generally only of use for competitive games where you do not trust your opponent to reload cheat.
Only
basic mode PBEM security games do not track any registry data, and can be shared in the same slot.
Basic mode PBEM is fine for casual PBEM play against an opponent you trust not to cheat.
Andy