Quote:
Originally Posted by Septimius Severus
I know QM and most of the vets favor a smaller map, however as I've mentioned, a smaller map makes rushing more likely. In my opionion though the noobs have numbers on their side, their inexperience makes them more susceptable to being overwhelmed early.
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I have a very hard time seeing a bigger map as better for newbies. Individually, perhaps, they are in more danger early, but as a team I think early game is their only window. Once the vets reach a certain level of magic research, if their gold and gem income has not been crippled, I believe it will likely be possible to handle almost indefinitely sized. This is of course is not factoring in newbies wising up during the game, but you can only learns so much in the course of one game.
As far as a revote, I'd point out that the people playing now is a different set than voted the first time, and some that didn't vote did not realize how thinly spread the players would be on such a huge map.