Quote:
Originally Posted by Trumanator
I don't see an efficient SC killer as a necessarily bad thing honestly. It would encourage more variety.
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Efficient, yeah, not a bad thing. Completely unresistable combo? That's just broken, plain and simple. Since there is no resistance check against Earth Hold the SC will automatically reduced to 0 def and then the "Quicksand" spell hits (Oh, you'll have to roll 15+ on DNR or die, good luck). It's just cheesy and anti-climatic ending for a Seraph SC, for example.
I just checked the list, and there will be some new ways to combat SC's and thugs. Just to name a few;
A/S Anger of God, unresistable, undodgable physical damage against sacreds (not AN thought, so having very high prot will help)
N/F Curse of the Salamander (if not fire resistant)
E/A Boulder Barrage: If you have a high stenght caster, those boulders will really bring on the pain if they are thrown on a single target. (good against non-shielded targets, since the boulders can be parried)
N/E Gaia's revenge: If the target in the cloud is not quickened, it won't be able to move until the effect ends. (you'd better have high precision on the caster though)
N/S Cursed Barbs: Entagles (always useful), Curses (yeah!) and the poison damage the guy will take each turn is likely to cause afflictions when he is cursed.
D/S Curse of the Four Horsemen: This spell won't kill the target outright, but the effects are nasty. Since there a four separate MR checks, with some penetration, some are bound to get through even high MR.