Thread: AAR Balkans N. Africa Leg
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Old February 5th, 2009, 03:12 AM
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Default T17 HQ sees the whites of their eyes

TF> Near the village 231 with a squad in tow go bunker hunting, 1 down.
HQ decides to carry on & is taking on a mortar & bunker crew
MKIII that was supposed to draw gun fire moves to edge of outcrop it does & ATR to, routes sqd & fires at a CV tank thing missing.
Need to take this down so troops can move up in safety & 3 units in wood can come back into play, they are in a bad state. 4 armoured units move on all miss but its dead next go for sure.
231 & HT route unit allowing two MKIIIs to close range with AAGuns, they destroy one.
Scout near StE HMG finnishes the job on a scout & finds another one, his Ht kills 3 men in StE HMG routed.
Several vehicles have a go at remaining units in the area but still 4 can return fire, several cav units can be seen in the distance but seem to be heading for MF.
MMG opens up wondered over this as already suffered last turn & after a few exchanges of shot they kill him, squads turn to extract vengance, no kills but they seem to have run out of shots so last tank moves up & routes furthest squad. Now apart from new units only the tank & one unit can return fire moving out.
Scout pushes his luck again & somehow hes still intact but decides to seek refuge in a HT. He recieved a lot of fire & can see 2 more sqds another HMG & a sniper 100m away. squads kill 3 units furthist up slope & route the sniper.
My sniper makes a none to stealthy aproach to line up HMG & decides to pull back as find more units, thats as far as we are going & my vehicles are fairly exposed, not a great deal of gain but was expecting heavy resistance here & coming over a hill with enemy on the other side is not easy, have 3 flags here & just constantly applying pressure.

BF> Manage to convince a few men to move & the few that retreated to safety are now moving again but they have a fair bit of heavy terrain to cross & catch up. Moving tanks without support is never a good idea & with woods around is asking for trouble so inevitably JPz1 loses a track to assault. A squad & 2 tanks kill the squad before it finnishes the job & find a bunker. Tanks that make it to open fair better for the moment & kill one mortar engaging a second. All tanks are switching dischargers back on as distances closed.

MF> Facing 2 distinct groups here SE & NE, I am a bit torn on what to do BF could do with some infantry, TF is engaging in wide open terrain & could do with help from the other end. If guns open up at range they might not see them.
See how it plays out.
1 squad who stayed in woods has been making careful progress to flag there, hes undetected but spots a scout on it & a squad in front. The best aproach is from behind as can engage at range. In my impatience move him to a second hex to go round, 3 men down as several units open up & he runs.
There has to be a lesson in there trouble is I never learn it

Pioneer risks moving into trees near NE squad for a look, maybe that was the only ATG MKIII moves up & takes on squad, it seems clear so 2 other squads move up, 200m further is the top of the hill & TF will be visible from here.
Tank & AC open up on SE group, risk moving a hex & find HMG, 223Fu routes last unit, a few cautious moves but nothing so HT runs up unloads & digs out 2 squads & HMG, another does the same to remaining squad. Take 2 flags here & find a bunker.
Remaining units decide to move behind units in wood & take last flag here, discover the hard way that there was indeed another ATG here as 231 brews up.
Top marks to the AI on its placement & I am gutted thats a few ACs I have lost in last few turns & the crews went with them, my top vehicle crews have just been smoked.

I have just noticed due to problems keeping arty hidden & rough terrain my mortars have spread a bit & over half are short on ammo, mare going to have to move some to get ammo trucks near. Just selected my FOO & hes got 24 units in LOS that does not sound to healthy.

AIT> A lot happened arty is starting to come in, not to bad & my batts definetly got the hang of CB firing.
TF> HQ gets his 3rd kill & a Greek squad pops smoke as it runs nicely blocking some fire, then it routed into a HTs hex & tank shot at it immob my HT.
Thought I got a bit ambitious with a couple of vehicle moves ATG hits 2 halftracks for a kill & damage result, cavalry have u turned & heading for TF now.
MF> Heaviest arty here & a bit late but units in woods have left foxholes. AA gun started firing at 223Fu was worrying about wrong one, luckily it came under a barrage of fire killing 4 men. Need to look after this guy a bit more as now has 9 kills so must be on his way to being good.
BF> Some sort of gun is firing at the tanks in open & a poor suicidal Greek in CV is moving from road to attack my armour with a Mg, good luck mate hope you have freinds.
Loads of other stuff to but they do not seem to be recovering so well & only new gun spotted was the dying AAgun
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