T18 The gloves are off
TF>HQ is now upto 5 kills on his stroll through the arty park.
There are at least 2 ATGs out there that I cant find so having to be cautious.
There are 5 bunkers facing the woods, JPz1 going to take out found more mines.
Have killed all original units & engaging half a dozen more slowly rolling forward, once those guns are found the German war machine might well find top gear, in the open with my higher exp LMGs & armour even there foxholes offer no respite.
MF> MkIII Routes AAGun 223Fu does the take down then move north into woods & towards ATG, still cant find it but think squads 2 hexes away, smoked it out of play & took last flag before heavy fighting in the woods, turns out there were quite a few in there, were being the operative word as there numbers have dwindled, 2 running & a ready squad remain he may take out one of my squads if goes the right way. Ht lost mobility & a few men down but a big hit. there is at least another squad, can't see but know where.
On the other side of the clearing in the woods also Bunker survives but units moving to retake flags have been heavily repulsed, battle is on in some force but now they are out of foxholes they are no match for my vets.
A MkIII has moved into position to intercept CVs running over the hill, another is close but more worried with assisting with taking down the ATG when its located. A pioneer is on the reverse slope just in case they make it that far.
This force seems to have become very aggressive, no pussy footing seek & destroy is enabled.
BF> MkIII kisses CV goodbye then as its a bit higher here another moves into position to fire on squad back in woods pinning him so squad moves in & sends him packing. JPz1 takes out the bunker. Now I have to be careful there is a gun out there somewhere & tanks wont see it need troops up here. Smoke is going where I think HMG is so thats a problem to.
Tanks can risk the gun its about 1K away I think JPz1s can't so one will try to cover route from road incase more CVs move in, squad in Sdkfz7 goes with him & dismounts. He will try working his way up for a look at this gun. Should have plotted smoke to cover that gun but I am back in arty problems again going to have to stop CB.
MkIIIs took out a mortar & moved North taking a flag, I think they are out of sight of the gun & a squad was found & routed with the aid of my lead squad.
They also found a HMG but pulled back, its in a difficult palce & is not the one I am after.
Suddenly the MF is only 1/2 a Km away but the healthy squads in this force that are running for a lift in what little transport remains are a full Km back
AIT> As it looks like they are in trouble & FOOs have good LOS carrying on with all arty, 2 mortars that are out are droping smoke in BF gun area others mainly target area TF guns are in.
His arty is not what it was CB fire & vanishing onboard guns has seen to that.
To be honest its a bit of a bloodbath out there they rallied well but in most places are hitting an interlocking wall of fire.
I do wish they would stop routing towards my vehicles MkIII managed to immobilise another one, its alright when they run at the end because tanks don't fire but mid turn they are becoming a bit over zealous. A 65 inf & mountain gun have joined in the fun & games on the mountain.
The AC & tank furthest South in MF by the bunker had a few moments trying to stop themselves being overrun, they might have to pull out. The ATG is not quite where I thought it was & took a HT down & the VCs changed direction to try & cover it.
Still about 70% have recovered to fighting status, with the French it was the tanks that were unshakeable, with the Greeks I am glad they have not got any.
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