Re: Modding idea
Hmm well it's been suggested a few times in a watcher nation thread as well in some thread to introduce a new nation later in the game (might have been the same thread though)
I know this for a fact since I myself proposed it in both though something similar might have already been mentioned once before in those threads.
If it wasn't such a hassle creating a nation I'd really consider making a very powerfull nation for dom 3K and create an unconnected province somewhere (it wouldn't be invisible though since the castle or troops can't be hidden) but as it is if I create a nation it needs to be in the game.
I could severly upgrade my dragons in a seperate mod though and have them come into a game halfway to destroy civilization. (only MP since a sort of GM needs to play the invading nation.)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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