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					Originally Posted by VedalkenBear  Burn: Ah, I didn't intend for Cursed Barbs to be an Entangle effect.  It was more patterned off of Vine Arrow than Tangle Vines.  Honestly, it was meant to be an analog of Iron Darts, etc.  But hey, whatever works for you.
 For S/W...
 
 Waters of Insane Clarity
 Range: 20+
 Fat: 40-
 Prec: -2
 Area of Effect: 1+
 NoE: 1+
 Effect: Grants Luck, Etherealness, Madness(5), and Cursed.
 Underwater-only
 (Note: This can affect enemies.)
 
 Steamvault
 FW
 Range: 10+
 AoE: 2+
 Damage: 2+ (AN)
 SecondaryEffect: Haste
 Underwater-only
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 Oh, when I thought of barbs, I just immediately thought of barded vines. Entangling and poison damage! Sweet Synergy, Batman! Well, something good can happen from misunderstandings.
Waters of Insane Clarity: You can't give madness through spell. Does R'lyeh have any as nationals? If it does, I could try to do some #copyspell magic. I just did a double-edged buff-spell with the "might hurt your own guys theme", thought (see N/F spell "Release Inner Beast"). But since this theme is unexplored in vanilla, there could be more of these. Granting Ethrealness and Luck is 
quite powerful and would need to bring in some real pain to be balanced. Cursed won't cut it thought, it's a nuicanse, not a drawback. 
Steamvault: Creating steam in UW would likely create a hot air bubble and that damages opponents, but why does it give Haste? I like the concept, thought. A damage spell that buff's opponents if they manage to survive. You have given me a lot to ponder..
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