Re: Mod in Progress: CPCS - CrossPathCombatSpells
hmm I'd just say keep the AoE small (1) and keep it fairly high on the research end and high fatigue (80) so it can't really be used as a self buff for a SC without ruining his own combat abilities. Or make it AoE 3-5 and make it cost a gem.
Or make it (1/2) BF and cost 5 gems (no better not do this still overpowered .. though maybe as level 9 spell with high requirement in path (6)...
Hey you know what I think would be nice. A spell to give ALL units (yours and enemy all BF) high strenght, high armor and high att, def (is that possible?) so all troops will be more equal (stoneskin sort of caps in the end) ti will end up in a massacre where elites aren't as elite anymore will be fun. Also SC would be hurt more easily and be less important for that battle at least.
A high end fire earth spell I'd say.
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