Quote:
Originally Posted by Taqwus
I'll also note that ultra-cheap low-prot units like militia or R'lyeh's freespawn cultists can be useful as lance absorbers; the heavy cavalry's initial charge can be quite threatening to even well-protected (and generally more expensive) troops.
Other things to pay attention to --
- If you have in mind particular spells, check their ranges...
- Damaging auras. Friendly fire isn't.
- Flyers essentially teleport, unless there's a storm going on, and some can even fly during storms.
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Chaff is not just for lances, of course. It will suck up a few volleys of all kinds of damage, from lances to crossbow fire to shadow blasts. And because it's so weak and vulnerable, mages like to target it. When you get larger and larger army groups, it's sometimes much easier to stick a line of chaff in the front than try to use shielded archer decoys with tricky battle orders.