Quote:
Originally Posted by Wrana
Have to disagree with Mr Gandalf - we have found that magic-users (in 3 ed. - sorcerers) are MUCH better for starting DD players. Reason: they are obvious in what they can and can't do (just make sure he/she understands the spells you give him/her). Fighters, on the other hand, require tactics to be effective - and good grasp on system in general... And in respect to role-playing: there are many versions of fighters, most of them unfamiliar to staring player - but any geek can model magic-user quite well! 
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But again thats back to play well or play easy.
A basic human barb "run up and hit it with a club".
Or a fighter "run up and hit it with a sword".
Neither takes alot of explanation. True, they die. But they get the gist of the game and it makes them want more.
First choice IMHO, in either game (DnD or Dom3) doesnt need to cover the whole game. It doesnt need to play well. It needs to whet the appetite to try something better while learning the basic moves of the game.