Re: Nation: Sirius
Having a chance for bit more Earth would help quite a bit, IMO. E2 -> Earth Boots -> Hammers, and on the other hand, E3A3 is only one pretender-turn and lots of gems away from Earth/Air Staves of Elemental Mastery and two Air boosters.
You could also give them minor Water access. I don't think there are any nations that have ONLY elemental magic, but ALL of it. That would give them a rather unique theme, I think.
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