Quote:
Originally Posted by JimMorrison
That's another fun thought, but do we have a way yet to mod a ritual with random effects such as that? A spell like "Induce Lycanthropy", which was a significantly more powerful version of Transformation, could be a lot of fun - though, it could get really painful trying to get N5 mages to sacrifice for it. Plus, the multiplication of the amount of work if I have to create (already have werewolves in the game) a werebear, a weretiger, a were-great-eagle, etc. I kind of like the snake, though my first guess is that it's not quite the thing for this mod, as for Nature especially, I want options for anti-SC duty as well as traditional army stomping SC duty, and anything like a snake is going to get creamed by an army of any real size (unless it's a giant stone-snake, oh hi there Sandworm  but you would belong in Earth!).
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I'm sorry for being a downer, but I'm kinda getting to known a lot about spell modding with CPCS project. Transformation and it's ilk are nearly completely unmoddable. You can't alter the Transformation spell in any way expect for school, gem cost, paths and level.
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