Quote:
Originally Posted by Trumanator
Not to put anyones back up, but I don't really think Dominions attracts a lot of people who are good at multitasking on the fly. One advantage of turn based games is the ability to think everything through and go at your own pace. You try that in an RTS and you will get destroyed. Tunnel vision is your enemy. On the flipside, an RTS is so focused on the here and now that its easy to forget your overall strategy, or to consider strategic choices.
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I don't think so.
In a good turn based game you can't afford tunnel vision, you have to keep in mind how your action here affects your action there and have a global strategy.
Multitasking in RTS is basically doing a thing extremely fast and then doing other things fast and then switch back to the thing you started from. That really makes the strategy component of the RTS quite secondary especially as most tactics are quite obvious (rockets against tanks, pikes against cavalry).
About most RPGs I dislike that they are so combat focused. Yeah, sometimes there are other ways to solve quests, but the systems behind that are neglected. Dialog is represented by a minor game, stealth sucks, etc. A combatant character will also often have an advantage over a noncombatant be it through xp or loot.