Thread: AAR Balkans N. Africa Leg
View Single Post
  #26  
Old February 7th, 2009, 08:40 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default T25 Mopping Up

It seems just got some tough bunkers taking down normaly now, think only onboard gun now is 1 mortar, MMGs clear the battery fire alright.
Just chasing now really & HQ just bagged his 8th kill.
Took last flag but Greeks took one back down South in its turn, have a few units nearby. Still finding bunkers

T26 End game
It was a lone squad that took the flag, mine now, found the ATG have been looking for down South (BF) but MKIII lost its gun as it turns out there were three of them.
All succumbed in the closing stages of this battle.
Game ended Decisive Victory

8062 > 849 Points
269>1089 men
Just over a 1/4 of my 900 men perished.

Got most of the Greeks less than half a dozen units floating around & a few bunkers I had not got round to.
Had a quick look at Greek forces turns out he had 8 batteries not 6 & 10 or so inf companies plus all those bunkers & HMGs
Did get a bit touch & go in places & if arty barrage on bottom force had continued for a couple of turns think I would have lost close to 2 platoons of grunts. St Et HMG caused a few nasty moments to.
Overall caught me with my pants down as was not expecting such a tough fight.

T1 Welcome toTobruk
The game offered me a special battle but time for one of those later I wan't to go to N.Africa before the Eastern Offensive kicks off

No rest for the wicked we are assaulting again this time vs British forces at Tobruk, wondering if might see some air this time.
We have shiny new vehicles in dessert camo armed with the 5cm gun & our Pak group has recieved these as replacements to.

Force Changes
3x Pak 4.7 upgraded to Pak 5
Armour is now
3x 231(8rad)
3x MkIIf
20x MkIIIh
2x Ram
Will add more variety later when Stugs etc improve a bit
My view MkIVs are pretty duff there main role at this time is as infantry killers suppresors & MKIIs do it better, suffer from ammo problems though.
Also gives me 2 groups of 10 MkIIIs
Everything else as it was

Support
2 sIGIbs see if we can get them direct fireing vs the grunts
1 17cm Battery
2 Ammo dumps
2 Bf 110 D-2 to play with
1 Spotter Plane

Regenerated map 3 times but kept giving me the high ground & a few buildings etc so decided to mod a quick one & give them something to defend. We are in N. Africa so our first objective is a water supply & a nice place to stay in relative comfort.
The place is fortified so lets see what the AI makes of it

Flags
A group of 2 in both Likely AA Pos
8 around Unknown Facility & Bunker Entrance one in each of 4 buildings
4 In the Guest House
Rest at West point of Low Wall, it has a break in it for a gate here
Visibility came out at 51 so left it.

The plan, have a bit of fun but going to have to wait a bit as now looked may have snookerd myself a bit on the approach with the soft sand.

Just because might intrest someone all my core arty now calls in at 1.2 HQ rally is 85 sweet, troops ave exp mid 90s some might make 100 soon.
Armour high 80s but did not do well with replacements low to mid 60s
Map attached as I remembered
Attached Files
File Type: zip Map 998.zip (179.0 KB, 285 views)
Reply With Quote