Blood for the Bloodgod. All troops get battlecrazed and blessed by Khorne and fight with more strenght than ever (also put a BF wide berserk in it is SWEET so ALL TROOPS WILL FIGHT TILL THEY DIE, and chaff will be more more on par with elites and SC.) ow and don't make it MR negates then so everyone will really fight till the death (no fleeing sc's

).
I'm thinking blood or fire blood, or blood nature.
5 gems and 5 in path needed to cast. (or blood/holy since it's somewhat religious in nature) (or Blood for the wargod and make it holy/fire)(Or blood for the deathgod and make it D/H) or Primeval power and let it be nature
no it's not for those useless crosspaths but.. whatever

personally I think those worthless leftovers from training mages to get the right combination of paths (usually get a high number in one of their paths) should be worthless else the balance will be ruined. Instead of 75% worthless mages a nation will get 100% usefull battlemages.. balance will be gone..
but that is probably not what you want to hear in this thread

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Want a blend of
fantasy and
sci-fi? Try the total conversion
Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the
Dragons, Magic Incarnate nation.
New and different undead nation? Try
Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map
Gang Wars.