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Old February 8th, 2009, 03:58 AM

Tmoe Tmoe is offline
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Default Re: Cost efficient blood hunting

Hello again! Unfortunately I was unable to edit my previous post so I have to write a new one. First off with the questions and notes.

Site frequency used was the Late Age standard of 35

As JimM stated earlier, B1+SDR or B2 will give you an average slave income per turn of 5 with roughly 10% of the time coming up short (rounding up). There after it's pretty much 1 slave per level of blood so the clear benefactor of the SDR is B1 hunter.

Indeed the stats show that using a SDR with 0-level blood hunters seems to backfire the results. As for the reason I have no clue.

As you all seem to love stas, here some more results

Next we have the blood slaves found/upkeep cost calculations. the first number after each entry refers to cost without the rod and the second with the rod. The entries listed here are more or less available when playing the game but I decided not to list subjects that have a 10% of getting the first or subsequent level of blood. Keeping in mind that the site frequency for testing was 35.

Early Age

Mitclan
Mitclan Priest 1,0 - 2,5
Priest King 0,9 - 1,1
Rain Priest 1,0 - 1,2
Moon Priest 1,0 - 1,2
High Priest of Sun 0,6 - 0,7
Sauromantia
Witch King (1lvl) 0,2 - 0,5
Witch King (2lvl) 0,5 - 0,6
Warrior Sorceress 0,4 - 0,9
Abysia
Warlock Apprentice 0,4 - 0,9
Warlock 0,5 - 0,7
Pangaea
Pan (1lvl) 0,1 - 0,2
Pan (2lvl) 0,2 - 0,3
Vanheim
Vanjarl 0,2 - 0,5
Vanadrott (1lvl) 0,2 - 0,4
Vanadrott (2lvl) 0,4 - 0,5
Helheim
Vanjarl 0,2 - 0,5
Hangadrott (1lvl) 0,2 - 0,4
Niefelheim
Jotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Gygja (1lvl) 0,1 - 0,3
Gygja (2lvl) 0,3 - 0,4
Gygja (3lvl) 0,4 - 0,4
Hinnom
Kohen 0,4 - 1,0
Melqart 0,4 - 0,5
Ba'al 0,3 - 0,4
Lanka
Raktapata 0,7 - 1,6
Yogini 0,3 - 0,7
Kala-Mukha (1lvl) 0,4 - 0,9
Kala-Mukha (2lvl) 1,0 - 1,2
Rakshasi (1lvl) 0,2 - 0,4
Rakshasi (2lvl) 0,4 - 0,5
Rakshasi (3lvl) 0,6 - 0,6
Raksharaja (2lvl) 0,6 - 0,7

Middle Age

Abysia
Warlock Apprentice 0,6 - 0,7
Warlock 0,4 - 0,4
Deamonbred 0,6 - 0,7
Pangaea
Pan 0,1 - 0,2
Pandemoniac 0,2 - 0,3
Vanheim
Vanjarl 0,2 - 0,5
Vanadrott (1lvl) 0,2 - 0,4
Vanadrott (2lvl) 0,4 - 0,5
Jotuinheim
Vaetti Hag 0,6 - 1,3
Jotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Gygja (1lvl) 0,1 - 0,3
Gygja (2lvl) 0,3 - 0,4
Gygja (3lvl) 0,4 - 0,4

Late Age

Ulm
Membr of the Second Tier 0,2 - 0,5
Fortune Teller 0,3 - 0,8
Marignon
Diabolist 0,4 - 0,9
Goetic Master (2lvl) 0,8 - 1,0
Goetic Master (3lvl) 1,0 - 1,2
Mitclan
Mitclan Priest 1,0 - 2,5
Priest King 0,9 - 1,1
Moon Priest 1,0 - 1,2
Sun Priest 1,0 - 1,2
Rain Priest 0,4 - 1,1
King of Rain 0,6 - 0,6
Abysia
Sanguine Acolyte 0,6 - 1,5
Sanguine Anathemant 0,8 - 1,1
Slayer Sanguine 0,8 - 0,9
Warlock Apprentice 0,6 - 0,7
Warlock 0,4 - 0,4
Midgård
Galderman (1lvl) 0,1 - 0,4
Galderman (2lvl) 0,4 - 0,5
Vanjarl 0,2 - 0,5
Utgård
Jotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Norna 0,1 - 0,3
Gath
Kohen 0,4 - 1,0
Kohen Gadol 0,4 - 0,5
Bogarus
Fivefold Angel 0,8 - 1,1
Occultist 0,3 - 0,7
Master of Names 0,2 - 0,5
Starets (1lvl) 0,1 - 0,3
Starets (2lvl) 0,3 - 0,4
----------------

This is just to give you an idea of how useful each entry is in blood hunting. However keep in mind that certain characters have issues that cant be taken into account. Good example would be Late Age Mitclan Moon or Sun Priests which suffer from old age.

Cheers
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