Thread: Mod Nation: Sirius
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Old February 8th, 2009, 08:36 AM
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Burnsaber Burnsaber is offline
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Default Re: Nation: Sirius

Quote:
Originally Posted by Maraxus View Post
The Fire/Air is pretty plain and had to get (unless your pretender happens to be able to forge fire skulls), the "dagger" (which does not look like a dagger due to flightsprites below 10000 not working in spellmodding) however is one I like.
If range attack hits (vs. shield): Chest wound and 17+ damage at perfect range and precision.
Use copyspell "Blade Wind" to get the daggerish blade. Just "write over" everything else but #flightspr. I often copyspell "ghost grip" for the spooky skeletal hand. If you have nreff at 1, there will be only one missile.

Quote:
Originally Posted by Maraxus View Post
Spelling: I will see if I get this installed at some point.
Damn, I allways have heroes wrong (and basicly know this since I searched the tv show of the same name online some vain times. But looks like I still not get it right when not thinking about it). Will improve, I promise.
Just copy-paste the description to Word and let it spell-check it for you. Then just copy paste back.

Quote:
Originally Posted by Maraxus View Post
Blessing of the Vulcan Winds: I can't really feel it for them. Maybe ... plus making a 3 effect chain should include the alteration of existing spells, shouldn't it?
No. It would just require two new spells, no need to alter existing ones. But this really ain't a archer nation really, so perhaps it's better to scratch it. Besides, I didn't notice the existing F/A spell.

Quote:
Originally Posted by Maraxus View Post
Wild Cyclone sounds cool.
Yeah, it should be. The hardest part is to make it look like a cyclone. Just thought about this, there probably is no way to make it look like a tornado. Howabout you call it "Wind Snatch" or something, more localized, less flashy effect should work then.

Quote:
Originally Posted by Maraxus View Post
Tengus were one idea I had in the beginning, too. Air/Nature is pretty covered with Tir, Man and Eriu, I think.
But as a mid to high level conjuration for the right pretender to expand the magic, that might work.
Tengu's are Air/Earth already and the national spell on Shinyama castable by your nationals. I see no reason to restrict them outside the grasp of your nationals. Besides you already have the "Daeva" summon as a prentender only.
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