Thread: Scenario Remove Artifacts?
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Old February 8th, 2009, 01:59 PM
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Default Re: Remove Artifacts?

I've been thinking about your post, and since this is intended to be for a package mod for large games, I'm tentatively going to break all Artifacts into 3 groups -

Minor Artifacts - Moved to Cons6 to allow multiple construction, perhaps with increased gem costs

Major Artifacts - Stay at Cons8, perhaps with increased gem costs

Insane Artifacts - the ones that truly can change the face of the game, singular artifacts that can ruin armies (a la The Ark), these will be removed entirely


So for example, Krupp's will likely have an increased cost to construct, but will be at Cons6. Asfetik's Armor will retain its high cost, and move to Cons6. Monolith Armor, The Barrier, The Flying Ship, The Magic Lamp, are good examples of Artifacts that will remain at Cons8. Aegis, The Ark, The Chalice, are some that would be removed to even the playing field.

I'll try to work out the full list later when I get the chance. The mod that Redeyes posted should make an excellent template to work from, thanks again, Red. <3
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