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					Originally Posted by  JimMorrison
					 
				 
				Battle for Emperor was sooooo -almost- awesome.....  It had the atmosphere (got to love a cherished IP to work with, AND a strong legacy), and for the time, cutting edge visuals for an RTS.  As far as I'm concerned, the UI was really the only thing standing in my way of joygasm.     
			
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 There were a whole wad of factors affecting the area.  E:B4D wasn't being developed in-house, so EA and Westwood had a lot of say-so over the UI because it had to 'remain true to the C&C series'.  The tabs for unit/building construction were (I think) our innovation (I joined after the in-battle UI was finalised), but I got the impression that generally there were a lot of restrictions on ideas we had put forward. 
It's understandable that they'd worry about a third party working on their prized (and highly lucrative) IP, but maybe they were over-cautious.