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Old February 8th, 2009, 05:03 PM
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Gregstrom Gregstrom is offline
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Default Re: Off topic: How are games failing you?

Quote:
Originally Posted by JimMorrison View Post
Battle for Emperor was sooooo -almost- awesome..... It had the atmosphere (got to love a cherished IP to work with, AND a strong legacy), and for the time, cutting edge visuals for an RTS. As far as I'm concerned, the UI was really the only thing standing in my way of joygasm.
There were a whole wad of factors affecting the area. E:B4D wasn't being developed in-house, so EA and Westwood had a lot of say-so over the UI because it had to 'remain true to the C&C series'. The tabs for unit/building construction were (I think) our innovation (I joined after the in-battle UI was finalised), but I got the impression that generally there were a lot of restrictions on ideas we had put forward.

It's understandable that they'd worry about a third party working on their prized (and highly lucrative) IP, but maybe they were over-cautious.
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