Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
Rangers work quite well because most players don't have the sense to deploy counter archers. Remember that rangers don't have any shields, no helmets and only protection 8 leather armours. As they only shoot every other turn they get eaten by the standard tactic: one group of armoured missile units front, another group of cheap standard archers back. Trust me, I've been there. Facing shielded infantry is another thing they are bad at.
No I rather use them in small hidden groups following your army instead (ranger captain + 10 rangers). That way your enemy won't anticipate them and they can slaughter freely. The ranger captain with his high precision could also be fitted with a cool missile weapon to make him a mini ranged thugs. 4 or 5 of them with accompanying rangers. Perfect for that extra unexpected umpfh to your army.
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