Quote:
Originally Posted by llamabeast
I think you shouldn't make this mod into a "good spells with bad side effects/bad spells with good side effects" mod by accident. There's potential for cool ideas there, but I think it should be a minority of spells at most.
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Thanks for the reality check. I gotta remember to keep the Vanilla favour. Currently there's two of them going into the mod (Trial by Fire F/S, Quickening Venom N/W), and one already done (F/N Release Inner Beast) that should be enough.
I just realized. I'm 8 spells ahead scheducle! If I manage to continue at this space, I should have the mod done by the end of month. Hopefully I (or some helpful soul :hint

will figure something for the missing slots before I get the all of the currently planned spells done.
Oh look, someone listed the missing paths combinations. How convenient!
F/A, W/E, W/S, S/E, D/E, D/W
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